![]() The part where you can change their gear and color and weapons is what you are talking about right Im sure we can already change weapons and add horse to generals/heros like in Warhammer. If the link gives you issues, let me know and I'll wonk it somewhere else. Take the features from ATW where you can edit your character and put it in Three Kingdoms. So if I took say, Liu Bei's swords, there'd still be at least two entries - one early one where Liu Bei has it and then one later one where I have it, plus however many for how often they changed hands. Even uniques, though you can't get multiple copies (or at least I don't think you can), are still present multiple times over in the save file because the compressed data subset records everything. It surely can't be ancillaries because getting duplicates of those is 100% possible in vanilla gameplay. It can't be character templates, every hero category uses the same ones and I don't have anything modifying uniques. The error would suggest that editSF has an issue with duplicate entries.however, what exactly the issue is, I cannot fathom. It is worth mentioning that I'm running a modded game, though considering that my mods are mostly graphical or minor gameplay edits (such as extending the number of months per season, unlocking formations, or your own "commanding skill" mod) I can't imagine them changing anything that would cause the vast majority of the save file to be completely unreadable. ![]() The exact number of turns is rather inconsistent but I've come to just accept that once I go past turn 20 or so in my games, I will not be able to open anything in the "compressed data" section, let alone mess around with it. All I can tell you is that it repeatedly throws this same error at some point after ~20 or so turns. How are you getting editSF to give error messages? ive never seen it? oODunno. You should be able to create multiple attribute set combinations for each faction with each character. Note: There are two rows for each character for "records" and "romance" mode.Įdit the 9th Colum and name it to your new attribute set from Step 2. create a new row for your new set and name it "3k_main_attribute_set_general_sunsun_romance"ģ) Point your character to your new attribute set by going to "character_generation_template_game_mode_details_tables"įor this example I went straight to row 1101 because I want to edit Sun Jian. Note: "resolve" and "resolve_records" are for two different campaign modes Create individual rows for each attributes. Disagree Agree Gelston5141 July 2019 Ive wanted this from the first Total War.Personally I would like a couple of unique portrait/characters for faction leader so you can really immerse yourself instead of being one of the clones. I created a new set named "3k_main_attribute_set_general_sunsun_romance" just for me to identify its for Sun Jian campaign Being able to create your own faction would be pretty cool. Arriving alongside it will be the customary patch fixing and tweaking things for all players, as well as a new free warlord, Tao Qian.For this to work you need to edit 2 tables:Ĭharacter_generation_template_game_mode_details_tablesġ)You need to create a new attribute set by naming it differently from the rest This is still outside that era but does at least roll into it. "With that in mind, Mandate Of Heaven introduces a host of new characters, 40 new battle units, a major rebalance of existing units rosters to encourage more diverse army builds, and unique faction mechanics for both new and existing playable Warlords which create distinctively different playstyles and campaign experiences."Īfter the first Three Kingdoms DLC was set, uh, after the Three Kingdoms era, Creative Assembly said in September that they would revise their plans "with a view to doing more of what the community is feeding back to us on." People wanted Three Kingdoms in their Three Kingdoms game, y'know. "Since the launch of Three Kingdoms and Eight Princes, we've had a massive amount of player feedback in terms of what people want to see in future Three Kingdoms content packs," Creative Assembly said in the announcement FAQ. See the Steam page for more on the factions, their units, and their goals. From their new starting point, 8 years before the game's usual point, they can roll on through into a regular campaign. ![]() Three new Yellow Turban warlords and three new Han Empire factions will throw down in Mandate Of Heaven. To see this content please enable targeting cookies. Kingdom Of Heroes Tactics War Tier List To look for any character, simply click Ctrl+F on your desktop or interact with the three dots on the top right of. Starting in the year 182 just before the Yellow Turban rebellion, it'll tell more of the Han Empire's struggle with that. Creative Assembly today announced Mandate Of Heaven for a January 16th launch, bringing six new factions and dozens of new units. The next story DLC for Total War: Three Kingdoms will be a wee bit of a prequel, bringing new starts a scant eight years before the main campaign kicks off.
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